Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art.
A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.
Elvira Trofimova told us about the production process behind the FLCL Crew project, talked about the process of character creation in Maya and SP, and discussed her student years at Gnomon School.
Austin Martin talks about approaching the ambitious 1420 Wolf project, explains how the incredibly realistic portrait of Matt Damon as an armed warrior was created from scratch without using scans or ready-made textures, and comments on the challenges of finding the time and motivation to work on personal projects.
Pouria Roshan talks about the challenges of reimagining popular cartoon characters, explains how the scanning for the true-to-life version of Buttercup was performed, and shares some tips on texturing the characters to make sure they look good after rendering in Unreal Engine.