In an interview with IGN, Mortal Kombat creator Ed Boon shared how NetherRealm's famed fighting game franchise evolved becoming a pop culture phenomenon, and teased a new tittle the studio's currently working on.
Alexander Pieper, Co-Founder of Studio Fizbin, discussed how their team juggle contact work and game development, manage to work on multiple titles at a time, plan projects, and more.
Jeff Skalski, COO and Executive Producer at Yellow Brick Games, talked about the experience of opening a new studio in a pandemic and building a small but powerful team.
Ricardo Teixeira from Amplify Creations talked to Oliver Pavicevic about his amazing VR Train scene and Deckard Render, a Unity tool developed by Oliver that helps simulate physical camera behavior akin to real-life cinematography.
Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli.
Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details.
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Senior Mech Artist at Epic Games Pete Hayes talked about his career and shared tips on the production of high-quality 3d robots, guns and other awesome stuff.
Senior cinematic artist at Blizzard David Luong, who worked on Overwatch and Hearthstone, talked about matter painting, CGI and the future of visual technology.