The Capturing Reality team has shared a new tutorial on how to create a Winter Environment using RealityCapture scans, with Quixel Mixer for retexturing, and Twinmotion for creating the final scene.
Members of TrueWorld, a newly-formed indie studio based in Singapore, talked about some of their projects, explained how they manage to thrive during the uncertainty of COVID, and showed us how mudstack helps them to organize their working process.
A 3D Environment Artist Ana Marian Rivera has shared an extensive breakdown of the Thermal Baths scene, thoroughly explained the texturing process, and showed us how the scene was assembled in Unreal Engine.
The Game Director and Co-Lead of Half Past Yellow Max Wrighton told us about the studio's upcoming adventure game Trading Time: A Croak Tale and talked about the trading mechanics.
Fasttrack Tutorials has published a new-brand course dedicated to the creation of trim sheet textures with Maya, Adobe Substance 3D Painter, and Unreal Engine 5.
Victoria Zavhorodnia talked about the Golden Carp scene, shared the modeling and texturing workflows, and explained how different lighting scenarios were set up.
With USD support available in V-Ray, Chaos Product Manager Alex Yolov explains how this smart file format introduces new levels of versatility to VFX pipelines.
Escape Studios invites all creatives on November 22nd, at 6 PM BST to join the virtual event where experts from Creative Assembly, Climax Studios, and their tutors will give you career advice and discuss how to get ahead in the games industry.
Course provider Escape Studios has published a guide with industry jargon, career pipelines, and role descriptions for creatives ready to step into the VFX, Animation, Games, or Motion Graphics industries.
NVIDIA Omniverse’s third design contest, Enter the Retroverse: A Graphics Flashback, is letting creators everywhere show a small peek into what inspired their passion for graphics and gaming.