80 Level Talent is an intuitive jobs matching platform that simplifies and boosts job searches and recruiting/hiring production roles in creative companies.
The CG Einstein was created as a part of Smart Energy's campaign to encourage consumers to join the energy revolution by switching to eco-friendly smart meters.
Vincent Moubeche did a breakdown of his UE4 environment Ancient Temple Entrance modeled in ZBrush and 3ds Max and textured in Substance Painter and Quixel Mixer.
The founder of Cubebrush Marc Brunet talked about his ART School for Digital Artists and answered some of the most common questions about curriculum, skill level, content, class size, and more.
Gregory Silva talked about his experiments with Unity and ShaderForge, which helped him to create amazing visual effects similar to Zelda: Breath of the Wild.
Justin Mayle talked about the amazing VR-game Farpoint and shared the way he created the environments. Alex Brown showed how skyboxes for this game were made.