Victoria Zavhorodnia talked about the Golden Carp scene, shared the modeling and texturing workflows, and explained how different lighting scenarios were set up.
Environment Artist Bondok Max talked about the Crystal Ship project, inspired by Breaking Bad, shared the workflow, and explained how to work without concept art.
Sougato Majumder has shared another breakdown of the latest Decapitare project, explaining the character creation process in ZBrush and Marvelous Designer.
Caterina Sumalla talked about making the 3D recreation of Sova from Valorant, discussed including Blender into the character art workflow, and told us about using the FlowMap to add the hair shine.
Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.
A Director and 3D Artist Sava Zivkovic talked about the production process behind Irradiation – a short film made using Unreal Engine, Blender, and motion capture.
The Director and Writer of Cyan Eyed Ryan Grobins talked about the idea behind the film, explained how environments, characters, and VFX were created, and what tools were used in production.
A Digital Artist Syed Jafri talked about his Bodies in Motion series, discussed the latest Ellie project, and talked about the importance of human anatomy in sculpting.
Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.
Pouria Roshan talks about the challenges of reimagining popular cartoon characters, explains how the scanning for the true-to-life version of Buttercup was performed, and shares some tips on texturing the characters to make sure they look good after rendering in Unreal Engine.
Nikolay Kvartnikov talked about making the Smoking Pirate project, discussed sculpting and modeling in Blender, and gave a piece of advice on time management.
David Kwahk explains how studying kinesiology can help you to become a good 3D Character Artist and discusses the process of creating the intense scene with the little kid and hungry hyenas.
You wanted to know how Blitter creates his amazing photoreal renders in Blender, so we contacted the artist to talk about his workflow, discuss lighting, composition, and more.