Gnomon Presented 2022 Student Reel
Gnomon shared its 2022 showreel providing a closer look at some of the amazing works student artists built over the past year.
A Gnomon Guide to Creatiion Characters and Worlds from Scratch
The two-part video workshop demonstrates the creation process from “absolutely nothing prepared beforehand” to the elaborate characters, their story, and their world.
A Gnomon Guide to Creating a Game Cinematic in Unreal Engine
The Gnomon Workshop released the five-hour Cinematic Production Techniques Using the Unreal Engine course where they gathered tips explaining the entire process of creating a cinematic.
A Gnomon Workshop on Building Demolition FX in Houdini
Here's a new 5-hour course with Timucin Ozger.
Gnomon Has Released a Tutorial on Rigging and Python Scripting
Learn how to automate different rigging setups with this tutorial.
Gnomon Tutorial: Character Rigging in Maya for Game Production
Check out a new detailed guide by the Gnomon Workshop on character rigging in Maya.
Making a Stylized Sword in Substance & Blender
Nick Duarte showed us how to create a Fortnite-inspired stylized sword using Krita, Blender, Substance Painter, and Marmoset Toolbag.
UModeler For Unity Gets A Free Version
The popular tool now has a free version with 20 core functions.
Gnomon Workshop: Introduction to the Houdini Ocean Toolset
Learn how to create impressive oceans in Houdini with FX artist Danny Barnhart.
Tutorial on Creating Custom Color Shaders in Unity
Learn the insights into creating a custom color shader in Unity from Robert Ramsay.
Sculpting and Texturing a Stylized Fire Demon
Valerio Carbone did a breakdown of his Art War 4 entry Fire Demon sculpted in ZBrush and textured in Substance Painter.
Making a Compact Gun in the Borderlands Style
Romain Lambert shared the process of creating a Compact Gun in the unique style of the Borderlands series in Blender and Substance Painter.
Blood Priestess: Working on a Fantastic Character in ZBrush & Maya
Matt Frederick gave another talk on his approach to character art and broke down his recent project Blood Priestess.
FN Scar 17: Working on Game-Ready Weaponry
Marco Mantuetto briefly talked about the production FN Scar 17, a realistic game-ready weapon made during a CGMA course with Dylan Mellott.
Working on an Environment in Ghibli Style
Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli.
Rose: Creating Stylized Character in ZBrush
Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details.
Online Courses & Tutorials for Weapon Artists
If you are a beginner or an intermediate weapon artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
Learning Shaders in Unity with Amplify Shader Editor
Ricardo Teixeira from Amplify Creations team overviewed their Amplify Shader Editor for Unity and talked about shader work in general.
Weapon Art: Reference Study & Hard-Surface Modeling
Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.
Gnomon Course: Building a Stylized Environment
Have a look at another amazing educational series from The Gnomon Workshop with Martin Teichmann, Environment Modeler at Naughty Dog.
Notes on Weapon Concept Art
Dmitry Belozorov kindly talked about his amazing 3D weapon designs, the vital points in concept art, the advantages of Fusion 360 and KeyShot, and more.
Experimenting with Weapon Design
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.
Wolfenstein II Art Dump
Have a look at the large collection of the Wolfenstein II: The New Colossus artwork from the talented MachineGames artists. Let's enjoy it!
Wolfenstein Inspired Environment Creation in UE4
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.
GNOMON: A Place Where Artists Grow
80.lv was lucky to have a small tour around Gnomon and check out the "Territory" exhibition of environment art.