Whiteboard Games' president Luciano Musella told us how work is organized at the company, spoke about the studio's approach to education, and discussed the peculiarities of the South American game development community.
Vertex School's Jacob Claussen has joined the 80 Level Podcast to discuss the best ways to learn gamedev and tell us about the Swedish gamedev industry.
Free Lives Producer Ruan Rothmann told about the company's working culture and approach to burnout, spoke about their hiring practices, and shared some thoughts on the South African game development market.
80 Level Team did research to learn more about the game development industry in Turkey. This report defines some unique features and development directions of the local market and uncovers what is like doing business there.
EVP/GM at Humble Bundle Alan Patmore has told us about the company's game publishing process, shared some insights on publisher-developer relationships, discussed the characteristics of indie games, and explained what makes games truly special.
Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.
The AppQuantum team has shared an in-depth study on using bloggers as mobile games influencers, discussed the pros and cons of this practice, and gave a piece of advice on how NOT to work with bloggers.
Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli.
Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details.
If you are a beginner or an intermediate weapon artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.