Whiteboard Games On Its Work Culture & Gamedev Market in South America
Whiteboard Games' president Luciano Musella told us how work is organized at the company, spoke about the studio's approach to education, and discussed the peculiarities of the South American game development community.
A New Gamedev Studio Founded by a Trio of Ex-Blizzard Developers
The creators plan to leverage their decades of experience to create original AAA games.
80 Level Podcast: Gamedev Education and Future Trends
Vertex School's Jacob Claussen has joined the 80 Level Podcast to discuss the best ways to learn gamedev and tell us about the Swedish gamedev industry.
Free Lives on the Peculiarities of South African Gamedev Market
Free Lives Producer Ruan Rothmann told about the company's working culture and approach to burnout, spoke about their hiring practices, and shared some thoughts on the South African game development market.
Gamedev in Turkey: Growing Market Between the Middle East & Europe
80 Level Team did research to learn more about the game development industry in Turkey. This report defines some unique features and development directions of the local market and uncovers what is like doing business there.
Humble Bundle's Alan Patmore Talks Publishing, Gamedev & Indie Games
EVP/GM at Humble Bundle Alan Patmore has told us about the company's game publishing process, shared some insights on publisher-developer relationships, discussed the characteristics of indie games, and explained what makes games truly special.
Games Gathering 2022 Summer: A Gamedev Conference Announced
Games Gathering 2022 Summer welcomes creatives to the event in an online format on July 14-15.
80 Level Podcast: The Peculiarities of Japanese Gamedev
Check out the latest episode of 80 Level Round Table to learn more about Japanese gamedev.
People Can Fly Engineer on DLSS, Nanite & the Future of Gamedev
Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.
Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
The AppQuantum team has shared an in-depth study on using bloggers as mobile games influencers, discussed the pros and cons of this practice, and gave a piece of advice on how NOT to work with bloggers.
UModeler For Unity Gets A Free Version
The popular tool now has a free version with 20 core functions.
Tutorial on Creating Custom Color Shaders in Unity
Learn the insights into creating a custom color shader in Unity from Robert Ramsay.
Sculpting and Texturing a Stylized Fire Demon
Valerio Carbone did a breakdown of his Art War 4 entry Fire Demon sculpted in ZBrush and textured in Substance Painter.
Making a Compact Gun in the Borderlands Style
Romain Lambert shared the process of creating a Compact Gun in the unique style of the Borderlands series in Blender and Substance Painter.
Blood Priestess: Working on a Fantastic Character in ZBrush & Maya
Matt Frederick gave another talk on his approach to character art and broke down his recent project Blood Priestess.
Using Virtual Cameras In GameDev & Filmmaking
Matt Workman helped us understand what a virtual camera is, how it works, and how it can help game developers and filmmakers.
Working on an Environment in Ghibli Style
Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli.
Rose: Creating Stylized Character in ZBrush
Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details.
Online Courses & Tutorials for Weapon Artists
If you are a beginner or an intermediate weapon artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
Learning Shaders in Unity with Amplify Shader Editor
Ricardo Teixeira from Amplify Creations team overviewed their Amplify Shader Editor for Unity and talked about shader work in general.
Procedural Modeling for Gamedev
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.
Wolfenstein II Art Dump
Have a look at the large collection of the Wolfenstein II: The New Colossus artwork from the talented MachineGames artists. Let's enjoy it!
Wolfenstein Inspired Environment Creation in UE4
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.
How to Approach Environment Art in Gamedev?
3d artist Sebastian Schulz talked about some of the important environment production lessons he learned during his first years in the industry.
Working with Voxels in Gamedev
Zachary Soares talks on how he can use voxels in game development and in VR.