The leading Dutch game business event will gather over 600 industry professionals. The participants will learn from top speakers and discover exceptional new games in the iconic INDIGO showcase.
In this research, 80 Level Research team aims to present insights on the consumer market in Africa (the economy, game audience and their preferences, and also payments solutions) in order to equip the region's development decisions with facts.
The game industry is coming together again on January 13th with Mobidictum Network Istanbul 2023. Industry stakeholders who met at Mobidictum Business Conference in September are now preparing to meet in Istanbul.
On November 23-24, WN Conference will reach new heights by hosting its first-ever conference in Tel Aviv. The event will gather up to 1,500 game developers, publishers, service providers, and game platforms in Israel to establish new business ties.
On June 17th, hundreds of game industry professionals, investors, publishers, and service providers from the Netherlands and beyond will gather at INDIGO.
For all the game industry decision-makers out there! On February 7–8 up to 1,000 game developers, publishers, service providers, and game platforms will gather in Berlin to discuss the latest game industry trends and establish new business ties.
Today, we collected important comments from experienced professionals for beginning 3D artists and game developers on what challenges aspiring creators might face.
Course provider Escape Studios has published a guide with industry jargon, career pipelines, and role descriptions for creatives ready to step into the VFX, Animation, Games, or Motion Graphics industries.
Aleksey Savchenko, former business development manager at Epic Games, has announced a new legal and consulting service for video game developers, that will help them land better deals with publishers and investors.
Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shared his experience of working on games in large teams and self-aware AI development as well as gave a tip to those who want to join Ubisoft's technical team.
As the recruitment processes in GameDev have been changing along with the whole industry, game studios and artists seeking for job opportunities started to face a number of pressing problems. New 80 Level RFP service has been designed to rectify those issues and make the recruitment more efficient.
Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.
Senior environment artist Clinton Crumpler from The Coalition talked about some of his thoughts on breaking into the industry and shared some helpful tips.