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Peppa Pig Game Spotted in "Powerful Women" Section on Xbox Game Pass
Cities: Skylines also made an appearance.
Microsoft Admits That Game Pass Cannibalizes Game Sales
The tech giant told the UK's competition regulator that games put into Game Pass see a decline in sales during a year following their addition to the subscription service.
A New Course on Game Design in Unreal Engine
Learn how to analyze and extract level design needs and how to apply them in-engine with this new course by CG Pro.
High on Life Is the Most Popular Game on Game Pass
The game by Rick and Morty co-creator beats Minecraft on Xbox.
Unsewn: Developing a Game for Houdini Game Jam 2022
Game Designer Jacob Reynolds, the developer of Unsewn, the second-place winner of Houdini Game Jam 2022, has told us about the idea behind the project and spoke about creating platforms and FX using Houdini.
Super Smash Bros. Game Director Created a Game Design YouTube Channel
Masahiro Sakurai's aim is to make games around the world more fun.
CRC Press: Publishing Game Design and Animation Books
CRC Press's Sean Connelly and Will Bateman told us about how the work at Taylor & Francis is organized, shared how the publishing group is finding new topics and authors, and spoke about their approach to publishing game dev books.
One More Game Raised $22m to Build Its First Online Strategy Game
The new studio led by industry veterans behind Warcraft, StarCraft, Diablo, and Guild Wars secured $22 million to build its debut title – an online strategy game that is said to give birth to a new game genre.
Last of Us Part II Game Director Talks Video Game Adaptations
Neil Druckman believes that actors should not completely imitate the characters from the original source but instead should reinterpret them while "capturing the essence" of the characters.
Solo Artist Turned Game Developer Creates a Game with Real-Time Tools
Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.
Teaching Game Design with Troy Dunniway
Troy Dunniway, a Game Development Dept Head at CG Spectrum, told us about teaching game design, the challenges of this profession, and explained why it is so easy to learn Unreal Engine as a novice.
The Secrets of Game Design in The Ascent
Members of the Neon Giant team Arcade Berg, Tor Frick, and Alexander Litvinov Fominski talk about the little things that were thought through when creating The Ascent.
How to Make a Game for Nintendo Game Boy
Learn more about technical challenges and necessary tools for making a game for Nintendo Game Boy.
Creative and Technical: Is a Game Design Career Right for You?
The team of CG Spectrum, an Online Animation, VFX, Concept Art and Game Design School, shared an insight into their Game Design Diploma course and discussed 7 essential steps of designing a video game.
Game Daily Connect Asia 2019
GameDaily Connect’s next show is in Shenzhen, China on November 10-12, 2019.
Kyodai: Inside Game Production
Students from New3dge Art School talked about their amazing VFX work and shared team workflow for the recent project.
Articles for Game Developers | Game Engines, Level Design
Articles about 2D/3D game development in Unity, Unreal Engine 4, and other game engines, game design and level design.
Articles | 3D art, game development, game industry
Articles about game development, game dev industry, 3D art, game artist portfolio, artificial intelligence, and more
Afterlight: Embodying Symbols in Game Design
Silent Road Team talked about their title under development Afterlight, a 2.5D sci-fi symbolic side scroller: environment design, shaders, lighting, and more.
Studying Game Animation Principles
Jamie Lozada talked about the principles used to make readable game animations, their structure, and the difference between them and CGI animation.
Creating Breathtaking Game Backgrounds
The sky & background artist Tony Arechiga shared the details of his pipeline and work on Destiny and gave some tips for producing vast landscapes and skyboxes.
Hidden Shrine: Game Location Production
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games.
Rediscovering Material Design
Game artist Johnny Malcolm discussed the way he creates complex procedural materials with architectural elements, water, and text.
Warren Marshall: Game Development Journey
Game artist Warren Marshall talks about his time in games and describes some ways you can get into game development.