The tech giant told the UK's competition regulator that games put into Game Pass see a decline in sales during a year following their addition to the subscription service.
Game Designer Jacob Reynolds, the developer of Unsewn, the second-place winner of Houdini Game Jam 2022, has told us about the idea behind the project and spoke about creating platforms and FX using Houdini.
CRC Press's Sean Connelly and Will Bateman told us about how the work at Taylor & Francis is organized, shared how the publishing group is finding new topics and authors, and spoke about their approach to publishing game dev books.
The new studio led by industry veterans behind Warcraft, StarCraft, Diablo, and Guild Wars secured $22 million to build its debut title – an online strategy game that is said to give birth to a new game genre.
Neil Druckman believes that actors should not completely imitate the characters from the original source but instead should reinterpret them while "capturing the essence" of the characters.
Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.
Troy Dunniway, a Game Development Dept Head at CG Spectrum, told us about teaching game design, the challenges of this profession, and explained why it is so easy to learn Unreal Engine as a novice.
Members of the Neon Giant team Arcade Berg, Tor Frick, and Alexander Litvinov Fominski talk about the little things that were thought through when creating The Ascent.
The team of CG Spectrum, an Online Animation, VFX, Concept Art and Game Design School, shared an insight into their Game Design Diploma course and discussed 7 essential steps of designing a video game.
Silent Road Team talked about their title under development Afterlight, a 2.5D sci-fi symbolic side scroller: environment design, shaders, lighting, and more.
The sky & background artist Tony Arechiga shared the details of his pipeline and work on Destiny and gave some tips for producing vast landscapes and skyboxes.
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games.