Ryan Kingslien, CEO of Vertex School, participated in the devcom Art & Animation Summit last December where he shared valuable tips on tools and careers for 3D artists.
Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup.
Taj Nabhani did a breakdown of his outstanding character Jjahawa, talked about sculpting, texturing, and presentation, and shared several helpful resources.
Dmitry Belozorov kindly talked about his amazing 3D weapon designs, the vital points in concept art, the advantages of Fusion 360 and KeyShot, and more.
Character Artist Limkuk shared his general pipeline from start to end for his amazing creatures. A must-read for anyone planning to specialize in character art!
Maxim Dorokhov did a breakdown of his Wild West Challenge submission, detailing how he created modular assets, effects, master materials and smaller tricks.
Conrad W Allan discussed matte painting and talked a bit about the new service Matte Paint, which supplies a bunch of high-quality photos for game artists.
Specially for 80.lv, Nastya Ermakova shared some of the techniques and production tips she learned during the creation of her amazing art deco virtual space.