Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.
Registration is now open for the Annual Summit and 25th Annual D.I.C.E. Awards. Games Industry Will Be ‘Better Together’ in Las Vegas at 2022 D.I.C.E Summit
The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.
Senior Character Artist Anton Kozlov has shared an overview of Unity LookDev Studio, talked about the tool's capabilities, and explained why it is great for character art. In this article, he will explain his workflow using the newest release of the LookDev Studio prototype.
On the 80LV Job Board, we gather the most beneficial job openings for creatives and we invite talented Artists, Designers, and Animators to check it out.
Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.