An Executive Producer Philip Molodkovets and Tech Team Lead Mikhail Popov have told us about the recent 0.10.10 update of World of Warships, reviewed the new features, and explained how they understand that the game needs an update.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics. Visit us tomorrow to learn more about environments, characters, and animations in part 2 of the breakdown.
Oday Abu Zaeed has returned to tell us about the Dutch Quilt project made for Nodevember, and show us the procedural workflow in Substance 3D Designer.
Urban Bradesko, mentor at Rebelway school has published a new tutorial dedicated to the creation of an anime-inspired large-scale impact inside Houdini.
To celebrate #Blocktober, we collected 7 YouTube channels with tutorials and breakdowns related to level design and blockouts that we hope will be useful for all artists.