CG Master Academy has announced registration for a new 6-week course that covers the creation process of vegetation and plant design for environment art.
CGMA School has shared a showcase of the artworks created by their students. You can pull inspiration from these talented students and alumni, and learn what’s possible for your own skills and art.
Kristian Weinand shared the experience of taking the CGMA Anatomy for Production course led by Christian Bull and did a breakdown of the male sculpt he worked on.
Dominique Gagné took the CGMA class Hair Creation for Games and did a breakdown of the character created during it with the help of ZBrush, Maya, XGen, and Marvelous Designer.
Maya Mahalingam shared the experience of taking CGMA class Vegetation & Plants for Games led by Jeremy Huxley and creating a Mossy Oakwood Forest in UE4.
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.
Tsvetelina Zdraveva did a breakdown of her canine Anatomy Study made within CGMA course Sculpting Anatomy: From Animal to Creature and talked about the classes.
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.
Jess O’Neill did a breakdown of her beautiful sculpt made in ZBrush & Maya within CGMA course Sculpting Anatomy: From Animal to Creature with Gael Kerchenbaum.