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The library of digital assets demonstrates the scale and complexity of modern feature film production, including computer graphics, visual effects and animation.
Alexander Grishanin, Producer and CTO of Cascadeur – a 3D animation software for physics-based character animation – discussed the latest release's new features, talked about improving Blender users' experience, and shared the company's roadmap.
Threedee's founder Emilio Santos told us about the unique technology the software utilizes to create high-quality 3D worlds, explained how "responsive geometry" works, and discussed the main strengths of the company's toolkit.
An aspiring 3D Artist Oliver Ward has discussed the Vietnamese Stove project, explained how the stove itself was created, and showed us the workflow behind the beans material.
The Cascadeur team shared their research on movements in zero gravity and experiments with character animation that allowed them to achieve believable results in the software.
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.