The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics. Visit us tomorrow to learn more about environments, characters, and animations in part 2 of the breakdown.
Oday Abu Zaeed has returned to tell us about the Dutch Quilt project made for Nodevember, and show us the procedural workflow in Substance 3D Designer.
To celebrate #Blocktober, we collected 7 YouTube channels with tutorials and breakdowns related to level design and blockouts that we hope will be useful for all artists.