Robin Games' CEO Jill Wilson told us about the studio's debut game, PLAYHOUSE, and its concept, explained why the company decided to focus on making lifestyle titles, and shared how the pandemic influenced work organization at the company.
The Happy Juice Games team told us about the idea behind their Lost in Play game, spoke about their decision to work in the quest genre, and shared how they searched for funding and what were the main things they needed money for.
The GBDAY team announced an international online pitching event where the game devs have a chance to get the games noticed by publishers and investors from all over the world.
Kevuru Games' Oleksandr Maniliuk, Anna Vorona, Ivan Sheremet, and Lena Petrova discussed how the games industry evolved in 10 years, spoke about the studio’s main strengths, and shared the details behind the recruitment process.
Louis-René Auclair, CEO of RocketRide Games – a video games consulting agency – explained how the company helps its partners and talked about the Netflix partnership.
Lighting artist Mike Marra talked about his recent environment, showing how he created the lights, produced vegetation, ivy, and architectural elements.