Enrique Mateo-Sagasta talked about the workflow behind the Dwarf project, explained how to make believable skin in ZBrush, and shared some tips on hair creation.
Robin Isola has shared a small breakdown of the Banshee project, explained how the character's face and hair were created, and spoke about the texturing workflow.
Byeonghyeong Hwang told us about the work process behind the Town Bus project, shared the asset production pipeline, and showed the lighting setup in Arnold.
Ian tan told us about the working process behind the Ferrari 330 P4 project, talked about collecting different kinds of references, and shared a detailed breakdown of the composition.