Exiting beta, the new version of the plug-in introduces a new node-based procedural system, a particle mesher ISurf, and brings an extensive integration with Arnold.
It lets you directly load a USD stage without having to import data, while an SDK allows you to control how the exporter translates data from 3ds Max into USD.
Vincent Moubeche did a breakdown of his UE4 environment Ancient Temple Entrance modeled in ZBrush and 3ds Max and textured in Substance Painter and Quixel Mixer.
Spline Dynamics (Hernán Rodenstein) has released SubSpline which is a new 3ds Max script for managing sub-object selections and material IDs for spline curves.
Spline Dynamics has recently released Spline Refiner, a new plugin for 3DS Max that is said to subdivide splines without changing their fundamental shape.