3ds max 80.lv
Autodesk Launches 3ds Max 2024
This version focuses on color and material management, enhanced modeling tools, and real-time workflows.
FumeFX 6.0 for 3ds Max Released
Exiting beta, the new version of the plug-in introduces a new node-based procedural system, a particle mesher ISurf, and brings an extensive integration with Arnold.
3ds Max 2023.3 Update Has Been Shipped
The update brings an improved Polygon to Triangle mesh conversion, dozens of noise presets, 2D & 3D UVW Randomizers, and more.
Autodesk Released USD for 3ds Max 0.3
It lets you directly load a USD stage without having to import data, while an SDK allows you to control how the exporter translates data from 3ds Max into USD.
Autodesk Releases 3ds Max 2023.2
The upgraded version of the tool comes with a new Array Modifier, Editable Poly retriangulation updates, and more.
Autodesk Reveals 3ds Max 2023.1
Check out the updates available in the latest update to the modeling and rendering software.
3ds Max 2023 Features Revealed
Autodesk has revealed the list of new features and improvements in the upcoming 3ds Max 2023.
3ds Max Snow Effect Plug-in Released
The tool allows users to create a snow effect for the whole scene or individual objects.
RailClone 5 for 3ds Max Released
iToo Software released an update for RailClone – a parametric modeling tool for 3ds Max.
3ds Max 2022.3 Has Been Released
The update brings an optimized File Save Performance, improvements to popular modeling tools, various Viewport enhancements, and many smaller fixes.
Autodesk Released 3Ds Max 2021.3
A new tool update brings better performance, improved modifiers, and new security features.
An Overview of Retopology Tools for 3Ds Max
Take a quick look at the possibilities of new downloadable retopology tools for 3Ds Max.
Corona Renderer 6 for 3ds Max Available
Chaos Czech has released Corona Renderer 6 for 3ds Max, the next version featuring a new sky model and a randomized texture tiling system.
Ancient Temple Entrance: ZBrush to 3ds Max Workflow
Vincent Moubeche did a breakdown of his UE4 environment Ancient Temple Entrance modeled in ZBrush and 3ds Max and textured in Substance Painter and Quixel Mixer.
Procedural Geometry Creation Tools for 3Ds Max
Aaron Dabelow made his 3DS Max tools available for download from GitHub.
Modeling Assault Rifle in 3DS Max
Darren Tucker talked about the production of Custom Assault Rifle made in 3ds Max and Substance Painter: modeling, texturing, UVs, and more.
Autodesk 3DS Max
3DS Max is a graphics software used for working on characters, scenes and editing visual assets,
Articles for Prop Artists | 3ds Max, Maya, 3DCoat
Articles about 3D modeling, hard-surface modeling, and 3D prop design in 3ds Max, Maya, ZBrush, 3DCoat.
SubSpline Script for 3DS Max
Spline Dynamics (Hernán Rodenstein) has released SubSpline which is a new 3ds Max script for managing sub-object selections and material IDs for spline curves.
Spline Refiner for 3DS Max
Spline Dynamics has recently released Spline Refiner, a new plugin for 3DS Max that is said to subdivide splines without changing their fundamental shape.
KeyHydra for 3DS Max: Introducing LazerCut
The developers of KeyHydra are now working on a boolean-based tool with super easy workflow that will become a part of the toolkit.
Building Railroad Scenes with 3ds Max and Substance
Marcel Haladej talked about the production process behind his Horehronec scene.
3DS Max & UE4 Visualization Techniques
3d artist David Baylis shared some on the insights on building beautiful environments with 3ds Max and Unreal Engine 4.