Лента материалов 3d 80.lv
The project was created by Kev Li, marking the author's first full character model.
The author utilized Maya, ZBrush, and Substance 3D Painter to create the models.
The material was made with Substance 3D Designer and Marmoset Toolbag.
Ian Spriggs showcased a stunning portrait of the late Illustrator Kim Jung Gi.
The creator used Blender, ZBrush, Substance 3D Painter, and Marvelous Designer to make the portrait.
The update focuses on quality-of-life improvements, adding a new tool to clean a graph, the ability to use basic formulas to set parameters, a button to generate a random seed, and more.
The new version of the tool comes with integrated photogrammetry capabilities.
A useful tool from SiNi Software.
Alexandra Lazarenko shared a breakdown of the Puffer material, explained how the coat was made, and offered some tips for beginner artists.
The creator utilized ZBrush, Maya, Substance 3D Painter, and Pixar's RenderMan to produce the model.
Nikola Damjanov shared a new method of creating materials using Houdini and Substance 3D Sampler.
Marcel Werder presented a realistic portrait of the upcoming Swissploitation film's main character.
Hirokazu Yokohara demonstrated the results of a new experiment with RoomPlan API.
The artist utilized Maya, ZBrush, and Unreal Engine 5 to recreate the iconic character portrayed by Gary Oldman.
Here's a collection of bizarre and humorous images made by Digital Artist Martin De Pasquale.
The generator can turn 2D images and 3D models into 80s-inspired pixel art.
The artist utilized ZBrush, Arnold, and XGen to create a digital version of Christian Bale's Bruce Wayne.
The company also decided to make Substance 3D applications free to teachers and students worldwide.
The characters were created to test out different workflows and approaches.
The goal of the investment was to support professional animation and VFX workflows.
ArtHeroes school has launched a step-by-step guide for preparation for 3D printing of complex models.
Roman Cyganov talked about the production of realistic portraits and shared his workflow in ZBrush & Houdini.
Workflow breakdowns and tutorials for Unreal Engine 4, 3ds Max, Substance Painter, Houdini, and more.
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