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Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Unity Asset Store: Low Poly 3D Art Collections on Sale
Synty Studios has revealed 3 new packages for creating a magical meadow forest scene, a forested wetland with hidden creatures, and a tropical jungle environment.
Combining Stable Diffusion and Houdini to Create 3D Art
Here are some amazing 3D projects made by Akira Saito using Houdini and the Stable Diffusion AI.
Pixel Art Generator for Substance 3D Painter
The generator can turn 2D images and 3D models into 80s-inspired pixel art.
Creating Painterly Concept Art Using 3D Tools
Bingxuan Tan explained how 3D tools help in making concept art, showed how to create digital art that looks like a real painting, and shared a breakdown of one of their works.
Art Heroes’ 3D Art Career Sprint Announced
ArtHeroes launches its career event on May 3-5, dedicated to tools, strategies, and best practices for starting and progressing a career as a 3D Artist.
Tips on Sculpting 3D Statues for Environment Art
Balazs Domjan discussed his approach to modeling bronze animal statues, an ornate fountain, and rocks in ZBrush and Maya.
The Astronomer’s House: Recreating Stalenhag's Art in 3D
Vistorovschi Victor talked about the production of The Astronomer’s House, a 3D environment based on Simon Stalenhag's art and made in UE4 with Blender and Quixel Megascans.
Stylized Art: Turning Concepts Into 3D Characters
Morgane Malville discussed her approach to creating 3D characters from concept art, talked about fundamental elements of 3D stylized art and mentioned her favorite software.
Tutorial: 3D Workflow for Concept Art
This new tutorial by Jad Saber discusses the artist's workflow, from idea to finished image.
Balancing 2D & 3D Techniques in Concept Art
Artem Kurenkov shared his thoughts on the benefits of using 3D workflow in concept art and described the way he integrates into his pipeline.
Royal City: Using 2D & 3D Tehniques for Concept Art
Gabriel Juarez talked about the production of his concept illustration Royal City in Blender and Photoshop created during the mentorship at CGVerse.
Stylized Cartoon Art: Adapting 2D Visuals to 3D
Märta-Louise Karlsson Pellnor explored the 2D style in 3D and shared some production details behind her toon-looking Mika Project.
2D Art in 3D: Tips for Sketch & Watercolor Effects
Emma Koch discussed her career in 3D and shared her approach to sketching and watercolor effects in her amazing fan arts.
3D software, drawing tablets, and online art schools
Best software for digital drawing and animation, graphic tablets, online schools for artists, and more.
Articles | 3D art, game development, game industry
Articles about game development, game dev industry, 3D art, game artist portfolio, artificial intelligence, and more
Mixing 2D and 3D in Concept Art
Dela Neve did a breakdown of his concept piece Ruins Scouting made with Photoshop, 3D Coat, and Blender.
Concept Art Switch from 2D to 3D
Ned Rogers talked about his first experiences with Blender and explained how 3D modeling tools help him create better concept art.
Mixing 2D & 3D in Concept Art
Lars Sowig talked about the way he combines 2D & 3D in his concept art, discussed the pros and cons of kitbashing and more.
Advice for Stylized 3D Art Production
3D artist Mats Myrvold talked a bit about the way he crafts and paints his amazing stylized projects.
Capturing the Essence of Syberia in 3D Art
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!
3D Tools for Concept Art Creation
3d artist Lars Sowig talked about discovering and using new tools for his work.
Combining 2D & 3D for Concept Art
Mike Luard explained how he creates concept art with the help of 2d and 3d tools.
Joel Zakrisson: Mastering 3D Art
A look into the production of great 3d dioramas with tons of details.
Building 3d Concept Art
2D and 3D concept artist Gilberto "Soren" Zaragoza talked about his approach to high-quality character design.