Lead Product Manager at Adobe Baptiste Manteau has shared an extensive breakdown of Substance 3D Sampler's most recent release and discussed its novel photogrammetry feature 3D Capture.
Speech Graphic's Gregor Hofer told us about audio-driven facial animation technology and its main limitations, shared how the company's Rapport platform can facilitate brand awareness, and talked about the future plans of the company.
Klaus Scherwinski, a Visual Development Artist, has joined the session at devcom Art & Animation Summit to share the insights of his careers, tips and tricks, and discuss the role of a Storyboard Artist in the project creation.
If you are interested in the technology behind animation, we have gathered together tips and tools that Pixar Animation Studios use for their animated movies. Check it out!