The Airborn Studios team has returned to 80 Level to share a comprehensive overview of the character and creature creation processes behind the Airborn UE5 Showcase.
The Airborn Studio team explained how the materials were made for the project, spoke about its approach to architecture, revealed how it managed to achieve a painterly look, and discussed its custom solution for creating clouds.
RADiCAL's CEO Gavan Gravesen has told us about the company's 3D motion capture solution, shared how the platform's AI was developed, and spoke about the recent investment from Autodesk.
Kinetix's co-founder and CEO Yassine Tahi has told us about the company's AI-assisted 3D animation platform, shared how difficult it is to make content for users who have no experience, and spoke about the company's vision of the metaverse.
Threedee's founder Emilio Santos told us about the unique technology the software utilizes to create high-quality 3D worlds, explained how "responsive geometry" works, and discussed the main strengths of the company's toolkit.
Vladimir Petkovic, a Creative Director at Adobe Substance 3D, participated in the devcom Art & Animation Summit last December where he shared a talk on producing realistic portfolio shots with Substance 3D Stager.
PixCap's CEO and Founder CJ Looi has shared some behind-the-scenes info about PixCap, an innovative, cloud-based 3D animation platform that allows users to create 3D animations in the browser.