Lead Product Manager at Adobe Baptiste Manteau has shared an extensive breakdown of Substance 3D Sampler's most recent release and discussed its novel photogrammetry feature 3D Capture.
The update adds a tile size export option, the ability to customize the color of the 3D crosshair and hover wireframe, and improvements to skinning and rigging.
Emmanuele Biondi shared his approach to choosing the next thing to work on, talked about the challenges behind creating the painting for The Artist project, and revealed how to mix various high poly modeling techniques.
Adobe Substance 3D announces a new Livestream with Romain Van den Bogaert, who will share how to convey the artistic vision into a full 3D scene with no prior experience of working in 3D.
Himesh Anand discussed the workflow behind his ZBrush-made sketches, talked about the favorite brushes, and shared some tips and tricks on sketching in ZBrush.
Alper Yenice discussed his view on the character art, briefly talked about each step of the production of his Hive Wizard character and got into the detail of his rendering approach using V-Ray.
Joe Garth has recently launched Brushify, a terrain library with 8k meshes and alpha brushes that allow crafting high-quality landscapes directly in UE4.