Lead Surfacing Artists at Axis Studios Sebastian Deredas and Peter Nowacki have told us about the production process behind Mason from Love, Death+Robots' Mason's Rats episode, explained how the character's clothes were textured, discussed the creation of shaders, and showed how his skin was set up.
Synty Studios has revealed 3 new packages for creating a magical meadow forest scene, a forested wetland with hidden creatures, and a tropical jungle environment.
Check out 5 character courses, covering up the production of concept fantasy, sci-fi, and realistic characters as well as collectibles creation for 3D printing and creatures design.
Moritz Mayer did a breakdown of his 3D weapon Sabre Assault Rifle talking about the specifics of the modeling workflow in CAD software, retopology, texturing in Substance Painter, and more.
Erick Villarreal did a breakdown of his modular environment England World War 2 made at CGMA and gave some advice on what can prepare artists for work in the industry.
Kayla Kosik did a breakdown of her recent stylized concept-like artwork, discussed her modeling approach, and shared the details of her painting technique in Photoshop.
Igor Dolinskiy did a breakdown of his Helicopter project inspired by Mad Max that was modeled in 3ds Max and ZBrush, rendered in Octane, and overpainted in Photoshop.
Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.